Nova Southeastern University's Fischler School of Education and Human Services online publication Innovate has published its final volume. All previously published materials continue to be available below.

We thank you for your continued support and your readership.

FSEHS encourages you to visit our various degree offerings at: http://www.fischlerschool.nova.edu

 

Past Issues

 

Volume 5, Issue 6

Volume 5, Issue 5
Volume 5, Issue 4
Volume 5, Issue 3
  • December 2008/January 2009
Hacking Say and Reviving ELIZA: Lessons from Virtual Environments
Rochelle Mazar and Jason Nolan

The Time Factor: Leveraging Intelligent Agents and Directed Narratives in Online Learning Environments
Greg Jones and Scott Warren

Knowledge-Driven Design of Virtual Patient Simulations
Victor Vergara, Thomas Caudell, Timothy Goldsmith, Panaiotis, and Dale Alverson

Using Second Life with Learning-Disabled Students in Higher Education
Stephanie McKinney, Agi Horspool, Renee Willers, Omar Safie, and Laurie Richlin

Innovate-Blog: A Step Into Blog 2.0
James N. Shimabukuro

Innovate-Ideagora: What's Happening
Alan McCord and Denise Easton

Microsoft’s Support for Transformation in Education: An Interview with Anthony Salcito
James L. Morrison and Anthony Salcito
Volume 5, Issue 2
  • October/November 2008
Volume 5, Issue 1
 
Volume 4, Issue 6
Volume 4, Issue 5
Volume 4, Issue 4
  • February/March 2008
Online Teaching and Classroom Change: The Trans-Classroom Teacher in the Age of the Internet
Susan Lowes

Let Me Learn with My Peers Online!: Foreign Language Learning Through Reciprocal Peer Tutoring
Rayenne Dekhinet, Keith Topping, David Duran, and Silvia Blanch

Learning at a Distance: Engaged or Not?
Pu-Shih Daniel Chen, Robert Gonyea, and George Kuh

When the Medium Illustrates the Content: Exploiting the Unique Features of Online Communication
Julie Foertsch and Morton Ann Gernsbacher

V-Learning: How Gaming and Avatars are Engaging Online Students
Len Annetta, Marta Klesath, and Shawn Holmes

Experiential Work-Integrated Online Learning: Insights from an Established UK Higher Education Program
Lydia Arnold

Perspective on Certainty-Based Marking: An Interview with Tony Gardner-Medwin
Reid Cornwell and Tony Gardner-Medwin
Volume 4, Issue 3
  • December 2007/January 2008
Next-Generation Bibliographic Manager : An Interview with Trevor Owens
James L. Morrison and Trevor Owens

Collecting, Organizing, and Managing Resources for Teaching Educational Games the Wiki Way
Shelley Henson Johnson, Brett Shelton, and David Wiley

A Model for Enhancing Online Course Development
Evelyn Knowles and Kathleen Kalata

The Fusion of Learning Theory and Technology in an Online Music History Course Redesign
Blase Scarnati and Paula Garcia

Fair Use Education for the Twenty-First Century: A Comparative Study of Students' Use of an Interactive Tool to Guide Decision Making
Christine Greenhow, J. D. Walker, Dan Donnelly, and Brad Cohen

The Loophole Generation
Jennifer Summerville and John Fischetti

Perspectives on Communicating with the Net Generation
Lynn Zimmerman and Anastasia Trekles Milligan
Volume 4, Issue 2
Volume 4, Issue 1
 
  • August/September 2007

Reschooling Society and the Promise of ee-Learning: An Interview with Steve Eskow
Chad Trevitte and Steve Eskow

Some Historical Thoughts on the ee-Learning Renaissance
Jack M. Nilles

Continuous, Interactive, and Online: A Framework for Experiential Learning with Working Adults
Eric Riedel, Leilani Endicott, Anna Wasescha, and Brandy Goldston

Adventure Learning: Situating Learning in an Authentic Context
Aaron Doering

Leveraging Identity to Make Learning Fun: Possible Selves and Experiential Learning in Massively Multiplayer Online Games (MMOGs)
Joey J. Lee and Christopher M. Hoadley

Transforming Professional Healthcare Narratives into Structured Game-Informed-Learning Activities
Michael Begg, Rachel Ellaway, David Dewhurst, and Hamish Macleod

ee-Learning: The Best Road to Adulthood?
Linda Chisholm

Volume 3, Issue 6
Volume 3, Issue 5
Volume 3, Issue 4
Volume 3, Issue 3
Volume 3, Issue 2
Volume 3, Issue 1
 
Volume 2, Issue 6
Volume 2, Issue 5
  • April/May 2006
A New Way of Thinking About Technology: An Interview with Futurists Joel Barker and Scott Erickson
James L. Morrison, Joel Barker, and Scott Erickson

MMOGs as Learning Environments: An Ecological Journey into Quest Atlantis and The Sims Online
Michael Young, P. G. Schrader, and Dongping Zheng

World's Youth Connect through Global Nomads Group: An Interview with GNG's David Macquart
James L. Morrison and David Macquart

Assessing Principal Internships and Habits of Mind: The Use of Journey Mapping to Enhance Reflection
Donna Cooner and Ellyn Dickmann

Using Market Segmentation to Develop a Large Section, Web-enhanced Survey Course
Jason Cole and Bruce Robertson

To Click Or Not To Click: That's The Question
Johnny El-Rady

A_FLIP to Courseware: A Strategic Alliance for Improving Student Learning Outcomes
John Shank and Steven Bell
Volume 2, Issue 4
  • February/March 2006
The Future of Course Redesign and the National Center for Academic Transformation: An Interview with Carol A. Twigg
William H. Graves and Carol A. Twigg

Using Instant Messaging for Collaborative Learning: A Case Study
Susana M. Sotillo

Critical Thinking in and through Interactive Computer Hypertext and Art Education
Pamela G. Taylor

Neverwinter Nights in Alberta: Conceptions of Narrativity through Fantasy Role-Playing Games in a Graduate Classroom
Sean Gouglas, Stefan Sinclair, Olaf Ellefson, and Scott Sharplin

Teachers' Perceptions of Video Games: MMOGs and the Future of Preservice Teacher Education
P. G. Schrader, Dongping Zheng, and Michael Young

Using Games to Promote Girls' Positive Attitudes Toward Technology
Richard Van Eck

Multimedia Technologies, Multiple Intelligences, and Teacher Professional Development in an International Education Project
Susan Crichton and Gail Kopp

Places to Go: Sakai
Stephen Downes
Volume 2, Issue 3
  • December 2005/January 2006
Volume 2, Issue 2
  • October/November 2005
The Davideon Project: Capitalizing the Possibilities of Streaming Video as Flexible Learning Objects for the Humanities
André Rosendaal and Johan Oomen

Using the SECTIONS Framework to Evaluate Flash Media
Jim Boyes, Sandra Dowie, and Ismael Rumzan

Innovative Teaching: Sharing Expertise through Videoconferencing
Michael Lück and Gerard Michael Laurence

Videoconferencing K-12: The State of the Art
Scott Merrick

Five Roles I Play in Online Courses
Scot Headley

Breaking the Barriers of Time and Space: More Effective Teaching Using e-Pedagogy
Peshe Kuriloff

Digital Democracy in Higher Education: Bridging the Digital Divide
Susana Juniu

Preparing Academic Staff for e-Learning at the University of Botswana
Dianne Thurab-Nkhosi, Marilyn Lee, and Daniela Gachago

Places to Go: Robin Good's Master New Media
Stephen Downes
Volume 2, Issue 1
 
Volume 1, Issue 6
Volume 1, Issue 5
Volume 1, Issue 4
Volume 1, Issue 3
Volume 1, Issue 2
Volume 1, Issue 1